Project-based learning, challenge-based learning, and competency-based learning —all of these pedagogical trends are in service of creating richer and more hands-on, real-world experiences for students. As higher education institutions prioritize active learning over rote learning, students are being viewed in a new light. Rather than being regarded as mere participants and consumers of knowledge, the embedding of maker culture in higher education has made them active contributors to the knowledge ecosystem. They learn by experiencing, doing, and creating, demonstrating newly acquired skills in more concrete and creative ways. Students do not have to wait until graduation to change the world. However, institutions continue to be challenged to generate these opportunities in spaces and with paradigms that still lean on traditional practices.

Examples of topics advancing or hindering this impact statement: