Computational Thinking: A Digital Storytelling Perspective NMCA WorkshopThe NMC Academy is proud to offer NMCA Workshops as part of its catalog. NMCA Workshops may be held online or face-to-face. They are designed to be a full or half-day event. Registration for the workshop is required to earn credit. This workshop is being held at an event: 2017 NMC Summer Conference 06/13/2017 - 06/15/2017Hyatt Regency Cambridge 575 Memorial Dr. Cambridge, MA 02139-4896NMCA Workshop Schedule:06/13/2017 01:00 PM - 04:00 PM EDTNot available at this time It is crucial for all students to develop an array of problem solving and critical thinking skills that evolves with available toolsets. Computational thinking, first described by Seymour Papert, is particularly powerful in this regard, and can be incorporated organically across STEM, the arts and the humanities. This hands-on workshop will focus on using computational thinking processes and tools to develop creative and analytical projects, scaffolded by digital storytelling frameworks. No prior programming experience is required, and participants will come away with a set of tools and practices that they can put to work right away. Course Materials Session Syllabus Objectives Outcomes Computational Thinking: A Digital Storytelling Perspective Description Resources Interest Level: Session Resources Session Slides Tuesday 13th of June 2017 01:00 PM — 04:00 PM EDT Add to calendar Session Type Session Pathway Audience Skill Preconference Workshop all all Faculty RubenPuentedura Ruben Puentedura Hippasus Dr. Ruben Puentedura is the Founder and President of Hippasus, a consulting practice based in Western Massachusetts, focusing on transformative applications of information technologies to education. He has implemented these approaches for over twenty-five years at a range of K-20 educational institutions, as well as health and arts organizations. He is the creator of the SAMR model for selecting, using, and evaluating technology in education, which currently guides the work of the Maine Learning Technology Initiative, as well as multiple other projects throughout the USA, Canada, Western Europe, Australia, and Southeast Asia. He is also the author of the EdTech Quintet, a categorization of the core technology toolset required for education derived from the Horizon Report. His current work explores new directions in mobile computing, digital storytelling, learning analytics, and educational gaming, focusing on applications in areas where they have not been traditionally employed.