Live From Cleveland!
CDB Barkley (aka Alan Levine) : Jun 12, 2006 08:14pm
At the Friday night session at the NMC 2006 Summer Conference, we were fortunate enough to have as guests on our real world, Giff Constable and Sara Van Gorden of the Electric Sheep Company, part of the creative team that built the NMC Campus.
We were able to bring this session in live to the NMC Second Campus as a video stream displayed on the big screen of the Gonick Amphitheater:

Our session started with a newly produced video that provides an overview of Second Life and the NMC Campus (coming soon online). Giff than gave a wonderful tour, highlighting some of the interesting social aspects of Second Life. Then Sara jumped up to our Sandbox (in the sky), a place that we can practive building objects and things, and our audiences got a flavor for what it takes to “build” in second life (simple primitive shapes, or “prims”and applied textures generated from PhotoShop.
We have more photos and the audio recording from this session…

Remote participants seated in the Gonick Ampitheatre, of all shapes and hair lengths, are listening in to the main session

For a demonstration in the sandbox, Cory Edo has set up these nnicely arrange “prims” to demo how complex things in Second Life are made from simple objects

Remote participants are engaged in chat discussion in the NMC Sandbox.

Guest Danielle Damone takes a few of us for a spin on her magic carpet ride.
Story filed under: Audio / Video, Campus Headlines, What's Happening
Tags: nmc2006
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stories by CDB Barkley (aka Alan Levine)


1 Comment Add your own
1. The Daily Graze » T&hellip | June 12th, 2006 at 9:40 pm
[...] I was pleased when a new entry popped up in my RSS reader from the NMC Campus Observer tonight. The entry , The Second Life / NMC Movie, links to a machinima The Electric Sheep Company produced for the NMC Summer Conference. The video is a great introduction to Second Life and describes what the New Media Consotium is doing there. I hope people find it to be a helpful tool in introducing Second Life to friends, family, and potential business interests. [...]
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