educational gaming
Fantasy Regnant (2007 NMC Summer Conference Opening Keynote)
Posted June 21st, 2007 by NMC
For years, gaming technology has been considered an area of opportunity for universities. Edward will argue that the opportunity phase has passed, that we will now be forced to adapt to the new world that digital fantasy gaming is creating. That new world is more than 3D; more than immersive; more than online; more than entertainment; more than communication. It is all of those things, and one thing more, a new source of Meaning - a critical contribution of the games industry, very little noticed. All together synthetic worlds make a new frontier, and frontiers dramatically disrupt the old world. Edward will talk about how the new world, with its new maps of meaning, will reshape society within a generation.
Four to Five Years: Massively Multiplayer Educational Gaming
Posted January 23rd, 2007 by NMCMassively Multiplayer Educational Gaming
Time-to-adoption Horizon: Four to Five Years
The term “serious games” has been coined to describe games that have an educational purpose and non- entertainment goals. Educators are taking a hard look at one type of serious game, massively multiplayer educational games, and finding strong potential for teaching and learning. These games are still time- consuming and often expensive to produce, but practical examples can easily be found. Interest is high and developments in the open-source arena are bringing them closer to mainstream adoption year by year.
Overview
2005 NMC New England Regional Conference at Yale
Posted October 4th, 2005 by NMCOctober 5, 2005 - October 7, 2005
NMC Regional Conferences are one-of-a-kind events, each very much a reflection of the host institution. In Fall 2005, the NMC came to New England for a very special regional event to be held on the campus of Yale University, one of the NMC’s founding members and hosted by the Center for Media Initiatives.
Befitting the rich traditions of Yale and its sister institutions across New England, the conference brought together scholars and technologists from across the region to explore new ideas, discuss the issues which surround them, and share stories of successful efforts.

