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The Information Technology Services and Faculty of Wesleyan University
are working together to continue developing interactive learning
tools and animations that will help students visualize difficult
concepts through the Learning
Objects Program. This program provides users an explanation
of what learning objects are and why they are useful, along with
a valid assessment of the collaborative models.
Please visit
the site to learn how a learning object is processed at Wesleyan.
The process encourages faculty to propose
new learning objects, and a set
of tools helps users select materials.
An example of a current project from the Arts and Humanities department
is the Music
in the Afghan North, 1967-1972 by Mark Slobin, Professor of
Music and American Studies at Wesleyan University. This provides
users pathways to the fieldwork experience Solbin went through during
his time spent in Afghanistan. He states, “Putting this all
into a web site has proven to be an extraordinarily experience.”
Another example project is the Long
Island Sound Ocean Tides Simulation by Suzanne O’Connell
Associate Professor, Earth and Environmental Sciences, at Wesleyan
University. She explains how students are regularly confused on
how ocean tides work. Therefore, by using this learning object students
can effectively learn with the interactive visual effects.
To learn more about the various projects visit the Learning
Object Program.
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