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Hippasus Conference Home Page Call for Proposals Digital Storytelling Institute Creating Games Institute Preconference Workshops Conference Program Conference Podcast Tag This Conference Partner & Exhibition Information Online Registration Accomodations & Travel Information Partner & Exhibition Information
Creating Games for Education
Special Three-Day Institute
June 5 - 7, 2006
($595 per person)
 
Creating Games for Education

In the four decades that have elapsed since Ralph Baer built the first prototype of Pong, videogames have gone from depicting a dot bouncing between two lines to providing rich and immersive worlds, capable of sustaining complex narratives. As outlined in the 2006 Horizon Report, educational gaming shows great promise to transform the educational landscape in the coming years. This workshop was designed to provide programmers and nonprogrammers alike with a chance to get their hands dirty creating videogames for education. The methodology employed is based upon agile development principles, and is designed to be both scalable and sustainable, so that the knowledge gained can be put to use immediately in the institutions of origin. Click here to learn more about Creating Games for Education and Hippasus.

Click here for more information and the insistute schedule.

 

Dr. Ruben R. Puentedura is the Founder and President of Hippasus, an educational consulting firm focusing on transformative applications of information technologies to education.

The basis for Hippasus is to be found in Dr. Puentedura's eighteen years of work in educational research and reform. While a teaching fellow at Harvard University, he co-developed new courses in the introductory sciences, aimed at increasing the breadth and depth of science understanding for majors and non-majors alike. This work resulted in a Phi Beta Kappa teaching award, as well as his being named a Harvard Technology Fellow. Over the next twelve years, as a faculty member at Bennington College, and as the Director of the College's New Media Center, Dr. Puentedura designed and implemented new models for teaching that made exemplary use of new media and networking technologies. Finally, as an active participant in the Vermont Common Core Initiative educational reform process, Dr. Puentedura has worked to bring to K-12 education the research that has informed the rest of his work.

In addition to his work in pedagogy, Dr. Puentedura maintains a number of active research projects. These cover a broad range, from complex systems theory, through the creation of new tools and approaches for visualization in the sciences and the arts, to social network theory and interface design for social software spaces. His applications of technology extend beyond the sphere of education and the sciences, and include significant work in the integration of technology and art. He has worked with Cathy Weis and various collaborating artists since 1996 on developing the Live Internet Performance Structure (LIPS) project, which has resulted in performances uniting locations as disparate as the city of Skopje in Macedonia and New York City. His most recent work with Ms. Weis has focused on the creation of "digital marionettes" that can be animated by performers as full partners in live performance.