In the four decades that have elapsed
since Ralph Baer built the first prototype of Pong,
videogames have gone from depicting a dot bouncing between
two lines to providing rich and immersive worlds, capable
of sustaining complex narratives. As outlined in the 2006
Horizon Report, educational gaming shows great promise to
transform the educational landscape in the coming years.
This workshop was designed to provide programmers and nonprogrammers
alike with a chance to get their hands dirty creating videogames
for education. The methodology employed is based upon agile
development principles, and is designed to be both scalable
and sustainable, so that the knowledge gained can be put
to use immediately in the institutions of origin. Click here
to learn
more about Creating Games for Education and Hippasus.
Click here for more
information and the insistute schedule. |
Dr. Ruben R. Puentedura is the Founder
and President of Hippasus, an educational consulting firm focusing
on transformative applications of information technologies to education.
The basis for Hippasus is to be found in Dr. Puentedura's
eighteen years of work in educational research and reform.
While a teaching fellow at Harvard University, he co-developed new
courses in the introductory sciences, aimed at increasing the breadth
and depth of science understanding for majors and non-majors alike.
This work resulted in a Phi Beta Kappa teaching award, as well as his
being named a Harvard Technology Fellow. Over the next twelve years,
as a faculty member at Bennington College, and as the Director of the
College's New Media Center, Dr. Puentedura designed and implemented
new models for teaching that made exemplary use of new media and networking
technologies. Finally, as an active participant in the Vermont Common
Core Initiative educational reform process, Dr. Puentedura has worked
to bring to K-12 education the research that has informed the rest
of his work.
In addition to his work in pedagogy, Dr. Puentedura maintains
a number of active research projects. These cover a broad range, from
complex systems theory, through the creation of new tools and approaches
for visualization in the sciences and the arts, to social network theory
and interface design for social software spaces. His applications of
technology extend beyond the sphere of education and the sciences,
and include significant work in the integration of technology and art.
He has worked with Cathy Weis and various collaborating artists since
1996 on developing the Live Internet Performance Structure (LIPS) project,
which has resulted in performances uniting locations as disparate as
the city of Skopje in Macedonia and New York City. His most recent
work with Ms. Weis has focused on the creation of "digital marionettes" that
can be animated by performers as full partners in live performance. |