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Conference Home Page Call for Proposals Digital Storytelling Institute Pre-conference Workshops Conference Program Partner & Exhibition Information Online Registration Accomodations & Travel Information Partner & Exhibition Information
Preconference Workshops

Preconference sessions require advance registration, and fees for these special extended-length workshops are in addition to the normal Summer Conference registration fees. All preconference
sessions will be held Wednesday, June 15, 2005.

Seating is limited, so early registration is recommended.

8:30 am - 4:00 pm
All Day Sessions ($249 per person)
 
Access by Design
Design is the process of making decisions about how a thing is made - how it looks, how it operates, how it is put together. Good design decisions have a basis: a purpose to uphold and best practices for achieving that purpose. For example, the purpose of type is to be read, and best practices provide conventions for setting type size for optimal readability.

Current practices in web design often fail to uphold the primary purpose of the web - to provide access - as other criteria take precedence, such as visual design and interactivity. When decisions are made that impede access, design becomes an impediment, undermining the web's founding principle of universal access.

In this session attendees will identify the fundamental attributes of universally usable web sites and cover best practice guidelines for designing web sites that people, in all their diversity, can use.

Sarah Horton, Dartmouth College

 
Apple Final Cut Studio
This double-length hands-on session will be a whirlwind of information on video production with Final Cut Studio. The session will start with a basic review of the powerful features of Final Cut Pro, and move on to the detailed, finer points of editing, composting, title creation, soundtrack design and preparation for delivery of your project. This session will also introduce you to the other applications in Final Cut Studio including Motion, Soundtrack Pro and DVD Studio Pro. To participate, you should have a thorough familiarity with nonlinear film editing, OS X, and previous experience using Final Cut Pro.

Apple Professional Training Staff

 
Motion Graphics in Adobe After Effects 6.5: From Storyboard to Execution

This session will explore concepts, workflow and production techniques that are essential in creating a Motion Graphics Project while working in Adobe After Effects as well as brand new versions of Adobe Photoshop CS2 and Adobe Illustrator CS2. Topics will include researching ideas, rough storyboards, logo design, style pages, polished storyboards, building elements and compositing. Come see how Adobe After Effects 6.5 software continues to set new standards in motion graphics and visual effects for film, video, DVD, and the Web.

"Adobe and NMC have decided as an extra conference bonus to offer the Adobe all day PreConference Workshop "Motion Graphics in Adobe After Effects 6.5: From Storyboard to Execution" at no cost to conference attendees. If you would like to take advantage of this special opportunity, please contact the NMC office at 512-445-4200. Seating is limited, register now!"

Adobe Professional Training Staff

 
8:30 am - 11:30 am
Morning Sessions ($149 per person)
 
Designer Tips AND Tricks for Flash Professional MX 2004
This session is aimed at experienced Flash designers interested in learning more about working with Flash video, game design and mobile applications. Flash applications run on Windows, Macintosh, Unix, the Web, handhelds, and even cell phones. Learn to deliver rich content to web users at all badwidths using the Macromedia Flash file format (SWF).

John Schuman, Macromedia

 
Operationalizing Quality Assurance in Online Course Design

Based on an extensive review of literature and best practices on quality and online course design, this workshop proposes a systematic process to ensure designing quality online courses. It employs a lifecycle approach that considers quality as an ongoing/iterative process where content, design and production templates are built based on QA checklists and requirements. The Workshop is structured around presentations, small group activities and opportunities for questions and discussions. This session is intended for all individuals involved in planning, designing or producing online courses and programs.

M'hammed Abdous, Old Dominion University

 
Playing Games in Education - or, Thank You Mario... But Our Princess Is In Another University!
As highlighted in the 2005 Horizon Report, educational gaming is poised to become a key component of teaching practice. This presents a fascinating, powerful, and fun new tool for faculty to explore, even those unfamiliar with designing - or playing - modern computer games. This workshop provides a concise and practical introduction to the whys, wherefores, and hows of gaming. We will review the history and theoretical underpinnings of gaming, and the current research on gaming and education, and discuss how to put them to use effectively. We will also examine - and use - some cost-effective tools for game design and implementation. Plenty of hands-on experience playing games will be provided throughout - no need to bring a bag full of quarters, though.

Ruben R. Puentedura, Hippasus

 
1:00 pm - 4:00 pm
Afternoon Sessions ($149 per person)
 
Shot to Shinola: Better Videoconferencing from iChat to DVTS
This session is intended to help anyone that currently uses videoconferencing or is wanting to use it. This session will introduce and demonstrate the range of conferencing tools and standards, but more importantly participants will be shown a series of simple things they can do to make their instructional or administrative conferences look and sound better. There will be time for some hands-on after the demo presentation.

Tom Bray, University of Michigan
John MacDermott, University of Pennsylvania

 
Techniques for Accessible Flash Design

With the growing importance of rich media and multimedia on the web, it is important for educators to address issues of accessibility. This presentation provides an in-depth look at Flash accessibility. The discussion will include an overview of standards, common concerns and central techniques. Real life examples will be used to provide a context for the issues presented. An understanding of Flash authoring and ActionScript will be presumed.

Bob Regan, Macromedia