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The Call for Proposals for the 2005 NMC Summer Conference, one
of higher educationšs most unique technology-focused events, was
completed Janurary 31, 2005, with a record number of proposals
received.
This year, the program focuses on four key tracks:
Track One: Best Practices, Challenges
and Issues
This track is an opportunity to explore the challenges
currently faced in using technology effectively for teaching and
learning. Topics included in this track are:
- Supporting and working with faculty
- Building learning communities
- Assuring accessibility
- Online learning and hybrid courses
- Extended learning
- Ubiquitous wireless projects and applications
- Integrating pedagogy and technology
- Evaluating the impact of technology on learning
- Creating and sharing learning objects
- Internet 2 projects and applications
- Open Knowledge projects and applications
- International developments in instructional technology
- New Media as an academic discipline or as an interdisciplinary
degree program
- Using new media for creative expression
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Track Two: Emerging Technologies
This track features sessions that explore the boundaries
of learning, communication, and creative expression by creatively
applying new tools in new contexts. This year we continue the focus
begun last year on learning objects and learning object repositories,
but sessions about other emerging technologies (e.g. streaming,
3-D rendering, wireless, VR, etc.) are especially encouraged. Topics
may include:
- Gaming and engagement theory
- Designing immersive experiences
- Social networks & knowledge webs
- Augmented reality/context aware computing
- Intelligent searching tools and technologies
- Wireless applications
- Virtual sculpture
- Haptics and simualtion technologies
- Rapid prototyping (3-D printing) applications
- Collaborative spaces/environments
- Authoring and using learning objects
- Integrating learning objects with courseware and other applications
- Wireless technologies & mobile computing
- Multilingual translation tools
- LMS developments/projects
- Peer-to-peer technologies
- 3-D visualization
- Adaptive technologies specialized for learning
- Electronic portfolios/personal learning portfolios
- Innovative applications of technology in the Arts
- Evaluating products in the marketplace and choosing appropriate
solutions
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Track Three: Technological Leadership
and Management Effectiveness
This track explores the management issues and techniques
involved in using technology for teaching, learning, and creative
expression:
- Budgeting: making the case for new media and instructional technology
- Attracting, training, and retaining excellent staff
- Center Management 101
- Grantwriting tips for NMCs
- Structuring and managing effective collaborations
- Project management
- Organizational structure: how to work with it -- and around
it
- Lab management
- Marketing the NMC on campus
- New roles for library and IT staff
- Planning and funding technology initiatives
- Managing student assistants
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Track Four: Tools and Techniques
This track focuses on learning how to best use new
media software and tools for teaching and learning. Included are
hands-on and demo sessions covering specific software products.
Additional sessions will provide opportunities for members to share
nifty tricks and techniques for using these tools in an academic
environment. Tools covered may include:
- Studio MX 2004
- Dreamweaver MX 2004
- Flash MX 2004
- Breeze
- Captivate
- Robo Demo
- Contribute
- Premiere
- Creative Suite
- Photoshop CS
- Acrobat 7.0
- Acid Pro
- Vegas Video
- Final Cut Pro
- Production Suite
- iTools
- Garage Band
- Helix
- Home-grown solutions
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Five Minutes of Fame
The NMC's signature event is back in its original
format! Demo your project in five minutes 'cause when the gong sounds,
your Five Minutes of Fame are up!
Technology blasts by fast and furious in this fun-filled
and entertaining event. Short as it sounds, in five minutes you'll
have time to talk about your project's significance; the choices
you made in choosing the tools you used; challenges you faced in
bringing it to fruition; and how it has been used and might be replicated
and/or scaled -- but remember that the clock is ticking!
Projects can include web-based courseware or learning
objects; techniques for creating, managing and distributing content;
and other creative applications of new media. Faculty proejcts are
especially encouraged. As many as 10 projects will be featured,
so add yours to the mix!
Watch the video of the 2004 Five Minutes of Fame presentations...
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