Narratives in Space and Time: Digital Storytelling on Maps and Timelines NMCA WorkshopThe NMC Academy is proud to offer NMCA Workshops as part of its catalog. NMCA Workshops may be held online or face-to-face. They are designed to be a full or half-day event. Registration for the workshop is required to earn credit. This workshop is being held at an event: 2015 NMC Summer Conference 06/09/2015 - 06/11/2015Hilton Alexandria Mark Center 5000 Seminary Road Alexandria, VA 22311NMCA Workshop Schedule:06/09/2015 01:00 PM - 04:00 PM EDTNot available at this time What is the stuff that digital stories are made of? Video – sometimes comics or interactive fiction – but what about maps and timelines? In this workshop we’ll look at how to weave visualizations of space and time into the fabric of digital storytelling, reaching beyond simple illustration or documentation. We’ll develop the grammar for these stories in hands-on fashion, so all participants should bring their favorite laptop, tablet, or smartphone to craft their tales. Along the way, we’ll pick up some tips from storytellers such as Simonides, Gislebertus, and Robert Smithson, whose narrative insights span roughly 2500 years. Share0Share0Share0Share0Share1Share0 Session Syllabus Objectives Outcomes Narratives in Space and Time: Digital Storytelling on Maps and Timelines Description Resources Session Resources Session Slides Tuesday 9th of June 2015 01:00 PM — 04:00 PM EDT Add to calendar Session Type Session Pathway Audience Skill Preconference Workshop Creativity and Making all all Faculty RubenPuentedura Ruben Puentedura Hippasus Dr. Ruben Puentedura is the Founder and President of Hippasus, a consulting practice based in Western Massachusetts, focusing on transformative applications of information technologies to education. He has implemented these approaches for over twenty-five years at a range of K-20 educational institutions, as well as health and arts organizations. He is the creator of the SAMR model for selecting, using, and evaluating technology in education, which currently guides the work of the Maine Learning Technology Initiative, as well as multiple other projects throughout the USA, Canada, Western Europe, Australia, and Southeast Asia. He is also the author of the EdTech Quintet, a categorization of the core technology toolset required for education derived from the Horizon Report. His current work explores new directions in mobile computing, digital storytelling, learning analytics, and educational gaming, focusing on applications in areas where they have not been traditionally employed.