Oct 12 Press Conference Transcript
From NMC-Campus
Note: First 11 minutes lost when the sim crashed (too many avatars on a void sim!)
[14:11] CDB Barkley: Fly over the mountain towards the sun
[14:12] Larry Pixel: Are their questions?
[14:12] CDB Barkley: Questions about the model?
[14:12] Dagmar Kojishi: This is probably in the press release, but does this double, triple what you have now?
[14:13] Davee Commerce: when do you expect to complete it?
[14:13] Larry Pixel: triple
[14:13] Larry Pixel: but with a lot more park land
[14:14] Goat Varga: Hello everyone...this is Kathleen and Eric from LCM
[14:14] Larry Pixel: OK let's do that
[14:14] Dagmar Kojishi: How soon will you start offering activities after the build is finished?
[14:14] Hiro Pendragon: Sure, Drew
[14:15] Hiro Pendragon: The idea of the holodeck is what we refer to as a "mutable space".
[14:15] Hiro Pendragon: This is a multi-purpose space that can be reused with different setups, depending on the needs of an event or sohwcase, etc.
[14:15] Hiro Pendragon: As the name implies, it will be scripted so that it can be changed on-the-fly
[14:15] Hiro Pendragon: Entire setups will be pre-built and then available later on.
[14:16] Hiro Pendragon: All in all, it increases the usability and flexibility of the campus to host a variety of types of events, and not pressure the need to do additional building later.
[14:16] Hiro Pendragon: This not just is the contents of the room, but the room itself.
[14:16] Hiro Pendragon: One event may need an open space, the other the interior of an office.
[14:16] Hiro Pendragon: etc.
[14:17] Dagmar Kojishi: How much change will occur in the existing sim?
[14:17] Shukran Fahid: larry
[14:19] Walter Witte is Online
[14:19] Shukran Fahid: larry
[14:19] Shukran Fahid: did u mention the submarine?
[14:20] Shukran Fahid: or is that still a secret?
[14:20] Shukran Fahid: :D
[14:20] Larry Pixel: no secrets any more!
[14:20] Shukran Fahid: part of the life science area will have a sub tour
[14:21] Shukran Fahid: that will investigate various aquatic lants
[14:21] Shukran Fahid: and rock strata for the geologist
[14:21] Shukran Fahid: plants=lants
[14:22] Shukran Fahid: also in that quadrent of the sim the water will be above the water elevations of the surrounding sims
[14:23] Shukran Fahid: about seven weeks....
[14:23] Shukran Fahid: there u go
[14:23] ChuckNorris Mission is Offline
[14:24] Porterhouse Dobbs: How many prims does something like this take?
[14:24] Shukran Fahid: :D\
[14:24] Porterhouse Dobbs: Both/either
[14:24] Shukran Fahid: we have managed to the whole thing in 5 prims
[14:24] Shukran Fahid: :)
[14:25] Shukran Fahid: jk
[14:25] Ninmah Ash: haha
[14:25] Shukran Fahid: the model is about 250
[14:25] Porterhouse Dobbs: Impressive
[14:25] Shukran Fahid: and the rl will be about 20k
[14:25] Shukran Fahid: plus or minus
[14:25] Multi Gadget v1.49.3 by Timeless Prototype
[14:25] Shukran Fahid: funny, funny...im laffin! bo
[14:26] Shukran Fahid: and twiast
[14:26] Shukran Fahid: hey patch
[14:26] Porterhouse Dobbs: Really impressive
[14:26] Ninmah Ash: the model is lovely -- nice work
[14:26] Shukran Fahid: welcome ....patch is late but here
[14:26] Shukran Fahid: Thank You!
[14:27] Shukran Fahid: how do you mean dag?
[14:28] Shukran Fahid: thats definitly for you larry
[14:28] Eric Seversky: Hi Larry, I'm the Director of New Media for LCM. We're working with you
[14:29] Eric Seversky: and glad to see the build
[14:29] Larry Pixel: Bro!
[14:29] Jared Pixel: Very nice
[14:29] Larry Pixel: Hey Jared!
[14:29] Ninmah Ash: hiya Jared
[14:29] Jared Pixel: Hello Dr. Pixel
[14:29] Maggie Marat: Hey Patch thanks for the couch LOL
[14:29] Magda Voss: wow, nice, I'm a little underdressed for the occasion !
[14:29] Magda Voss: what are the ideas for context...for story..here ?
[14:30] Larry Pixel: In what way...for a press story, or for the island?
[14:30] Larry Pixel: cross media?
[14:31] Magda Voss: a scenario, perhaps something classic, with archetypes.
[14:31] property Resistance: Larry, yes, cross media presentation and integration of the content, so it is not only accessible via SL and the content of external sources is accessible wide scale in here :)
[14:31] Larry Pixel: Ahh....well we have several levels of that planned, but the basic theme is a real campus.....realdisciplines, real learning
[14:32] property Resistance: like database links, chat system convergences etc
[14:32] Larry Pixel: a place to experiement with interaction and knowledge sharing
[14:32] Magda Voss: learning by visiting spaces?
[14:32] property Resistance: Very nice, thank you :)
[14:32] Larry Pixel: oh yes, lots of experiemwent sare already going on with that CDB is leading that effort
[14:32] Larry Pixel: Magda, in some cases yes....we are tyring to buikldin learnign into the environment
[14:33] Larry Pixel: we have a prototype set on the roof of the welcome center on the main campus
[14:33] Magda Voss: for example, visit the gallery and reflect on the art.
[14:33] Larry Pixel: Seiffert did it for us, and it teaches lessons on know theory, fractals, etc
[14:33] Hiro Pendragon: I think that's an excellent question about SL in general. For NMC in particular, the fact that it's tying real-world educational institutions into SL already is a big step.
[14:33] Larry Pixel: the art is another thread
[14:34] Larry Pixel: through the librrary, we are looking at the intersection of SL and the web
[14:34] Larry Pixel: RSS, Flickr links, etc
[14:34] Ninmah Ash: in some spaces, the space is a gathering spot... so the content can be supplied as it is in, say, a RL classroom
[14:34] Ninmah Ash: in other spaces, like the museum, there are things there to visit and, yes, reflect on.
[14:34] Honey Hannya: hey!
[14:35] Larry Pixel: happy to do a tour sometime for you and that way you could see th elayers we're tyring to do aroudn story, discovery, and so forth
[14:35] Magda Voss: Yes, let's do that.
[14:35] RightBrain Musketeer is Offline
[14:36] Dagmar Kojishi: Will the space be open during the build, or will it be closed until ready for unveiling?
[14:36] Boliver Oddfellow: unless I am wrong I beleive it will be open
[14:37] Dagmar Kojishi: It would be cool to watch it go up. :)
[14:37] Hiro Pendragon: I'll put up big orange cones around scripting works-in-progress :)
[14:37] property Resistance: Larry, you are expanding in SL.. Are there plans to migrate als oto other platforms that might come up like for instance the multiverse platform?
[14:37] Hiro Pendragon: "Warning: Buggy scripts here! "
[14:37] Hiro Pendragon: *chuckles*
[14:37] Maggie Marat: sorry PAtch heheh
[14:37] Shukran Fahid: :)
[14:37] Larry Pixel: greeat question re other platforms....
[14:37] property Resistance: Or OpenCroquet if it ever launches off working?
[14:37] Ninmah Ash: Tell me more about the multiverse platform?
[14:37] CDB Barkley: That applies to most of SL....
[14:38] Larry Pixel: the answer is not in the short term, but we are approaching this so that waht we learn can be applied in other virtual worlds as well
[14:38] Patch Lamington: hi maggie.. this is neat ... sorry I couldnt match Shuk's work in ramapo :)
[14:38] property Resistance: Ninmah, basically a state of art open mmorpg platform, scalable designed for massive user accumulation and semi statis asset sets
[14:38] Larry Pixel: when new platforms mature, we want to be ready for them
[14:38] Maggie Marat: your work is just fine! :-)
[14:38] Hiro Pendragon: Multiverse still isn't released. It's focus is more on gaming than RL/SL tie-in virtual worlds.
[14:38] Shukran Fahid: *too kind patch*
[14:38] Ninmah Ash: ah
[14:39] Larry Pixel: Sounds like Croquet a bit
[14:39] property Resistance: Done by ex netscape officers www.multiverse.org if i rememebr right
[14:39] Magda Voss: you've made tremendous progress with SL, no question.
[14:39] Hiro Pendragon: There.com offers a nice interface with easier animations and integrated voice, but lacks the freedom of creation that SL provides.
[14:39] Dagmar Kojishi: Does this take SL more in the direction away from gaming?
[14:39] Larry Pixel: will check it out
[14:39] Ninmah Ash: ty
[14:39] Maggie Marat: Hey Gus
[14:39] Patch Lamington: not at all... when this is done, it'll be something to rez in the middle of campus and set max viewing distance
[14:39] Maggie Marat: Over here
[14:39] Hiro Pendragon: Dag - SL never was about gaming.
[14:39] Gus Plisskin: hey maggie
[14:39] property Resistance: Larry, if you want we can discuss it at some point :)
[14:39] Larry Pixel: i think it takes it more int he direction of social nertworking than gaming
[14:39] Larry Pixel: I've begun to think of SL ans a sort of 3D MySpace
[14:40] property Resistance: Well SL has a massive issue up to now and that is user aggregation and its limits
[14:40] Dagmar Kojishi: Right. But a lot of new residents may not realize that. Does this make SL even more solidly in the direction of social networking and real-world applications?
[14:40] Larry Pixel: My3DSpace
[14:40] Hiro Pendragon: I smell buyout!
[14:40] Maggie Marat: yikes
[14:40] Gus Plisskin: Google Second Life?
[14:40] CDB Barkley: American Avatar
[14:40] Ninmah Ash: "MySecondGoogle"
[14:41] Maggie Marat: GoogleSnow
[14:41] Larry Pixel: We hope so....I'd like to see SL be seen as a place where the fun and the serious can coexist....just like RL
[14:41] Dagmar Kojishi: Excellent. Thank you!
[14:41] Magda Voss: Not to change the subject...I'm still wondering about building more context, story, into these spaces... something classic, yet totally new and engaging.
[14:41] Hiro Pendragon: May I answer this?
[14:42] Shukran Fahid: i was but go on hiro
[14:42] Hiro Pendragon: Second Life is about providing a canvas, and the users tell the story. Larry is right on in comparing it with MySpace.
[14:42] Hiro Pendragon: Shuk, what's your take?
[14:42] Maggie Marat: I think education needs more immersive simulation
[14:42] Shukran Fahid: well i was just going to say....
[14:42] Shukran Fahid: mag
[14:42] property Resistance: Maggie, i agree
[14:42] CDB Barkley: Is that the role of the space, or the people and activities?
[14:42] Maggie Marat: something not available to RL teaching situations to often
[14:42] Shukran Fahid: that all of our builds end up takeing on some form of narrative
[14:43] Shukran Fahid: there will be stories within aswell as many discoveries and
[14:43] CDB Barkley: A dash of Myst....
[14:43] Magda Voss: tell me more about building story with simulation...intermixed with learning and discovery..
[14:43] Shukran Fahid: hopefully hidden elements that will take visitors weeks to discover
[14:43] Patch Lamington: i think the idea of having a space to explore really came out in the nmc campus machinima
[14:43] Patch Lamington: so good to keep that element and build on it
[14:44] Hiro Pendragon: A little bit about exploration, that I'd like to touch upon ...
[14:44] Larry Pixel: A sort of hope for your future here is that the NMC Campus can become the center of an education continent in SL
[14:44] Hiro Pendragon: One of the new things about the expanded NMC project is a concept we refer to as "discovery elements"
[14:44] Maggie Marat: a new grid---
[14:44] Larry Pixel: we are tlakign with several colleges who want to put their sims next to this, and share resources
[14:44] Larry Pixel: no need for everyone to build a library, for example
[14:44] Hiro Pendragon: The concept is similar to easter eggs, for those who know the term, where little hidden interactive things are snuck into the software.
[14:45] Patch Lamington: oh that was my question!
[14:45] Magda Voss: i see..
[14:45] Larry Pixel: Soon we will announce a partnership that will bring us an engineerign shcool....and student unions
[14:45] Hiro Pendragon: These are things that dont serve an inherent purpose - their discovery and the interaction with users is the purpose.
[14:45] CDB Barkley: We have a few already... a hidden reef, some secret rooms....
[14:45] Larry Pixel: Let's do talk, then Dagmar
[14:45] property Resistance: Well one advantage of SL is the user content creation, a disadvantage of the platform is the lack of aggregatio nand scalability.. and it is a resurce hog. When i loo kat the present project here, what use does it make of the strengths?
[14:46] Walter Witte is Offline
[14:46] property Resistance: I mean this is a question of platform choiuce, so what role wil lthe strength of SL, the user content creation and modification play?
[14:46] Larry Pixel: We are already working on some Easter Egg type elements....and we have secret spaces as well
[14:46] property Resistance: pardon my typing
[14:46] Larry Pixel: Doing this woudl not be possible without the artisans of SL
[14:46] Larry Pixel: no other platform has that aspect
[14:47] Larry Pixel: as least not now, and not to the degree or at the quality available here
[14:47] Patch Lamington: larry, at slcc you mentioned spaces for nmc linked schools to be able to set up temporary shop... is that still part of this?
[14:47] Ninmah Ash: We are also experimenting with ways that the user content creation can be used in different kinds of classes... it's still pretty experimental
[14:48] Larry Pixel: Yes, that is the holodeck concept...and we will ahv eloft apces for that as well
[14:48] Magda Voss: do you know the PBS series, How Art Made the World..? Watching brings to mind apps for SL.
[14:48] SueMaeLA Escape: How will schools do this?
[14:48] Larry Pixel: With the holodecks, a person can focus on just the exact space he or she needs to add, without worrying about exteriors so much or landscaping.
[14:48] SueMaeLA Escape: How do you apply for one?
[14:49] Larry Pixel: for example, we can have a trauma center, an X-ray lab, and a patient intake, all inthe same space
[14:49] Magda Voss: ah, learning spaces..
[14:49] Larry Pixel: Apply for one what, SueMae?
[14:49] SueMaeLA Escape: Space to use to teach?
[14:49] CDB Barkley: Or the plan for the virtual theater, which can be reconfigured for different types of venues
[14:49] Larry Pixel: and the next day it coudl be a biology lab
[14:49] Dagmar Kojishi: Is it, perhaps, part of the NMC vision to provide some central technical support to reduce duplication, the same way you're talking about not everyone needing a library?
[14:49] Larry Pixel: it is indeed
[14:50] Larry Pixel: not have to redo everyithing everytime so we can focus on the learning aspects
[14:50] Larry Pixel: collectively
[14:50] Larry Pixel: and that expands to the community
[14:51] property Resistance: Can i ask what size of target community you have planned thsi to support?
[14:51] Larry Pixel: just as a real campus is nothing without the people
[14:51] Larry Pixel: so is this one an empty space where it not for its community
[14:51] Magda Voss: ..one of the more exciting things about SL !
[14:51] Larry Pixel: we support nearly 1,000 wuith the current sim
[14:52] Larry Pixel: so this should allow us to expand that somewhat
[14:52] Magda Voss: are there "user communities" around certain subjects..?
[14:52] Dagmar Kojishi: When you say "support," what does that mean? Like, serve at different times? That many come to the sim in a given time?
[14:52] Hiro Pendragon: I apologize, i have to depart to another meeting in 5 minutes. Does anyone have any tech / scripting q's for me before I depart?
[14:52] Dagmar Kojishi: Or group membership?
[14:52] property Resistance: the current userbase of SL is about 100 k regulars so you aim this to be sustainable up to 1 million regulars or 100 k concurrent users?
[14:52] Larry Pixel: yes...around teaching in SL, around library and information, and soon around theater and machinima, the life sciences, and medicine
[14:53] Magda Voss: thx.
[14:53] Shukran Fahid: later hiro
[14:53] Maggie Marat: Bye Hiro TY
[14:53] property Resistance: cu Hiro
[14:53] Ninmah Ash: Thanks Hiro!
[14:53] Patch Lamington: cu hiro!
[14:53] Larry Pixel: no we do not try to bring them all at once....to the contrary, we try to spread it out.....this symposium is a good example
[14:54] Larry Pixel: the events are spread over 12 days
[14:54] Larry Pixel: gives us lots of room that way
[14:54] Larry Pixel: thank Hiro!!
[14:54] Hiro Pendragon: Take care, all! :")
[14:54] Shukran Fahid: night hiro
[14:55] Dagmar Kojishi: Bye!
[14:55] Larry Pixel: like a real campus, we'd like to see people here all the time...even groups of 3, 4, or 5 adds up over a day
[14:55] Magda Voss: Thank you for this great introduction !
[14:55] Larry Pixel: yesterday 86 people visited, and the largest thing we had was only 29 avs
[14:56] Hiro Pendragon: lol oops, I have my times wrong, my meeting was pushed back an hour
[14:56] Larry Pixel: Thank you Magda
[14:56] Larry Pixel: Hi nancy!!
[14:56] Larry Pixel: Lucky us!!
[14:56] Ninmah Ash: wb Hiro :-)
[14:57] Larry Pixel: We are also looking to artner wherever we can in SL.
[14:57] Larry Pixel: So we have a relationship withthe SL Libraians and Info Island, for example
[14:57] Larry Pixel: and they run our library
[14:58] Larry Pixel: We also partner in the arts space...Tayzia of Cresent Moon is the curator of the Aho Museum here
[14:59] Larry Pixel: So thank all of you for coming! Please feel free to explore around...and we're always happy to answer questions or talk about what is possible here
[14:59] Porterhouse Dobbs: Thanks.
[14:59] Larry Pixel: for more infor, see th Campus Observer: www.nmc.org/sl
[14:59] Dagmar Kojishi: Thank you!


