ELI072

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[edit] Live Sessions from EDUCAUSE Focus Session on Immersive Learning Environments

The EDUCAUSE Learning Initiative Spring 2007 Focus Session, March 27-28 in Raleigh, North Carolina, is on Immersive Learning Environments: New Paths to Interaction and Engagement. Given the interest from a number of potential remote attendees (see http://eli072.wikispaces.com/) we will attempt to bring a number of sessions to NMC Campus, hopefully with audio available on the music channel.

Plan to meet on at the amphitheater on Learning, (169,171,26). The easiest way to get there is via the
SLURL (If you have not been to NMC before, you will need to join our in world group). Attendees at the session Raleigh will help communicate with the SL audience. We will do what we can to assist the virtual audience, but things might be busy for us in Raleigh.

Tentatively, these are the sessions we will try and bring to Second Life audiences, and fingers crossed on a happy grid on Wednesday. All times are in Second Life time (PDT).

See flickr photo pool

[edit] Tuesday, March 27

  • 11:15 am - 12:00 pm: Generation G and the 21st Century
    Richard Van Eck (University of North Dakota)
The growing use of games in learning may signal a new pedagogical approach to educating the millennial generation. We’ll examine the theory behind the effectiveness of games; what the past can teach us about if, how, and when to implement digital game-based learning; and what this will mean for schools.
http://media.nmc.org/sl/audio/educause-ile-van-eck.mp3

[edit] Wednesday, March 28

  • 5:00 am - 5:45 am: Cognition, Learning, and Literacy in Virtual Worlds, Constance Steinkuehler (U of Wisconsin-Madison)
This presentation details the constellation of intellectual practices that constitutes gameplay in virtual worlds ( e.g. collaborative problem solving, informal scientific reasoning, computational literacy, digital media literacy practices) and the way these coalesce into a form of cosmopolitanism found in the least likely of places, in context of pop culture.
http://media.nmc.org/sl/audio/educause-ile-steinkuehler.mp3


  • 6:00 am - 6:45 am: Cyberinfrastructure-enabled Learning Environments for Gen-Z, Gary Bertoline (Purdue)
Cyberinfrastructure is revolutionizing the scientific-research landscape and is positioned to similarly revolutionize learning. The challenge for educators is to find an innovative strategy that incorporates the best of traditional pedagogy with new paradigms that reflect our times. This presentation outlines how computation, visualization, storage, and high-speed networks can create novel learning environments.
http://media.nmc.org/sl/audio/educause-ile-bertoline.mp3
  • 7:45 - 8:30 am Virtual Learning Environments in 3D, Phil Long (MIT)
We've passed through Web 1.0, entering the architecture of participation. Wikis, the read/write web (Web 2.0), provide collective voice and opportunities for collaboration. They remain, however, fundamentally textual. Emerging now is the Web with shape and form-the 3D virtual world (VW). As education becomes global, will immersive 3D VWs learning spaces provide a persistent new home campus?
http://media.nmc.org/sl/audio/educause-ile-long.mp3


  • 12:00 pm - 1:00 pm The Bar May Not Be As High As You Expect: Considerations in Implementing an Immersive Learning Environment
    Expert Panel: Phil Long, Heidi Trotta, Jeff Sarbaum; Moderator: Alan Levine
This session explores the operational aspects of implementing an immersive learning environment (ILE) including infrastructure, user support, pedagogical and policy requirements. A panel representing ILE experience from four institutions will address questions from the moderator and the audience. Participants will acquire a planning framework to facilitate ILE projects at their home institutions. (Audio quality too poor, sorry!)
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