About The Symposium

Symposium poster

In August 2007, the NMC held a very special, one-of-a-kind event -- a week-long online symposium on the topic of creativity called the Symposium on Creativity in Second Life. The first in a series of conferences and events exploring virtual worlds of all kinds, the symposium was intended to redefine the way we think about online conferences.

As such, the Symposium on Creativity was held entirely inside the virtual world of Second Life, and made full use of the wide range of affordances offered within this virtual world.

The week-long symposium, which ran August 12-18, 2007, took place at the new NMC Conference Center sim in Second Life that adjoins the original NMC Campus. Activity It featured self-paced, hands-on studio sessions in machinima, fashion, sculpture/modeling, and virtual photography, including access to expert instructors; breakout sessions on topics like basic and advanced building concepts, avatar design, scripting, machinima, and photography; discussions of educational aspects of virtual worlds; creative teaching techniques; and much more.

The week-long symposium included six major components:

Planets

The symposium was planned for a global audience, and as such, breakout and other conference events were scheduled at a variety of times, including times friendly to North America, Europe, Asia, and Australia.

Participants benefited from in-world instruction and interaction, resources on the flat web, and plenty of practice time. Featured keynote sessions opened and closed the symposium, and the week included social and arts events, tours, and a showcase where participants demonstrated their new skills and show off their projects.

This symposium was informed by the NMC's Educational Gaming Initiative, an effort launched in the fall of 2005. The initiative supports research and projects that focus on ways the engagement of games and virtual spaces can be applied to learning and online interactions, and on activities that stimulate the use and experimentation of these technologies. As more organizations and institutions develop a presence in the 3-D web, and as more visitors venture into virtual worlds, these spaces are already having an impact teaching, learning, and creative expression.

The focus of the Symposium on Creativity in Second Life therefore was to provide a forum to explore how creativity can be applied in the educational use of Second Life.

The symposium provided a place where beginners could practice basic skills, more advanced builders could refine their techniques, and practices centered on the educational use of virtual worlds could be shared. The symposium was designed as a blend of hands-on instruction, self-paced practice time, demonstrations, performances, discussions, and peer review.