In August 2007, the NMC held a very special, one-of-a-kind event -- a week-long online symposium on the topic of creativity called the Symposium on Creativity in Second Life. The first in a series of conferences and events exploring virtual worlds of all kinds, the symposium was intended to redefine the way we think about online conferences.

In August 2007, the NMC held a very special, one-of-a-kind event -- a week-long online symposium on the topic of creativity called the Symposium on Creativity in Second Life. The first in a series of conferences and events exploring virtual worlds of all kinds, the symposium was intended to redefine the way we think about online conferences.
As such, the Symposium on Creativity was held entirely inside the virtual world of Second Life, and made full use of the wide range of affordances offered within this virtual world.
The week-long symposium, which ran August 12-18, 2007, took place at the new NMC Conference Center sim in Second Life that adjoins the original NMC Campus.
It featured self-paced, hands-on studio sessions in machinima, fashion, sculpture/modeling, and virtual photography, including access to expert instructors; breakout sessions on topics like basic and advanced building concepts, avatar design, scripting, machinima, and photography; discussions of educational aspects of virtual worlds; creative teaching techniques; and much more.
The week-long symposium included six major components:
The symposium was planned for a global audience, and as such, breakout and other conference events were scheduled at a variety of times, including times friendly to North America, Europe, Asia, and Australia.
Participants benefited from in-world instruction and interaction, resources on the flat web, and plenty of practice time. Featured keynote sessions opened and closed the symposium, and the week included social and arts events, tours, and a showcase where participants demonstrated their new skills and show off their projects.
This symposium was informed by the NMC's Educational Gaming Initiative, an effort launched in the fall of 2005. The initiative supports research and projects that focus on ways the engagement of games and virtual spaces can be applied to learning and online interactions, and on activities that stimulate the use and experimentation of these technologies. As more organizations and institutions develop a presence in the 3-D web, and as more visitors venture into virtual worlds, these spaces are already having an impact teaching, learning, and creative expression.
The focus of the Symposium on Creativity in Second Life therefore was to provide a forum to explore how creativity can be applied in the educational use of Second Life.
The symposium provided a place where beginners could practice basic skills, more advanced builders could refine their techniques, and practices centered on the educational use of virtual worlds could be shared. The symposium was designed as a blend of hands-on instruction, self-paced practice time, demonstrations, performances, discussions, and peer review.
The Symposium on Creativity will offer a variety of session formats as detailed below.
Studio sessions – special hands-on workshops led by master craftspeople in Second Life – offer an opportunity to develop your skills in a particular area under the guidance of an expert mentor. Choose from Machinima, Fashion, Sculpture and Modeling, Virtual Photography, or Teaching Environments. As in a traditional studio class, you will receive a long-term assignment to be completed during the course of the Symposium. During each of five class meetings, you will learn a new skill or technique that may be applied to your final project, and you will have a chance to work on your project with your mentor there to answer questions as they arise. Each Studio course includes ten hours of instruction and supervised work time; additional time may be needed to complete your assignment.
Enrollment in Studio classes is limited to 20 people per topic and requires pre-registration. Those who register early for the Symposium will have the first opportunity to sign up for a Studio session.
Breakout sessions are presented by your colleagues in Second Life-- each last for 90 minutes. Popular topics will be offered more than once so that people from around the world can all participate. Some 30 sessions will be offered within tracks devoted to Hands-On Creative Experiences, Scripting, Demonstrations, and Notions of Creativity.
The Learning Exposition sits at the center of the NMC Conference Center, and is intended to be the centerpiece of the island. This is the spot where receptions and other social events will be held, and attendees are encouraged to gather, browse the exhibits, and visit with the exhibitors.
These tours, led by the NMC Virtual Worlds builders who created the sims featured, will provide a "behind-the-scenes" perspective on how to approach large-scale design in Second Life. Meet highly-regarded Second Life builders and artists like CJ Carnot, Stella Costello, Shukran Fahid, and Ravenelle Zugzwang!


Learning with a twist! What would Second Life be without the social aspects! Included as central parts of the Symposium are a Gala Opening Reception, performances by Chronic Skronski and the ZeroG Skydancers -- and two special art exhibtions, an installation by DanCoyote Antonelli, and an exhibition of interactive art, each filling and entire sim!
Studio sessions – special hands-on workshops led by master craftspeople in Second Life – offer an opportunity to develop your skills in a particular area under the guidance of an expert mentor. Choose from Machinima, Fashion, Sculpture and Modeling, Virtual Photography, or Teaching Environments. As in a traditional studio class, you will receive a long-term assignment to be completed during the course of the Symposium. During each of five class meetings, you will learn a new skill or technique that may be applied to your final project, and you will have a chance to work on your project with your mentor there to answer questions as they arise. Each Studio course includes ten hours of instruction and supervised work time; additional time may be needed to complete your assignment.
Enrollment in Studio classes is limited to 20 people per topic and requires pre-registration. Those who register early for the Symposium will have the first opportunity to sign up for a Studio session.
Mentors:
Participants should have basic Second Life skills, including a solid understanding of camera movement in SL, and should have a story idea in mind before the first session.
Mentors:
Participants should have a working knowledge of graphics software like Photoshop or Photoshop Elements, basic Second Life skills, and should have a clothing or fashion design idea in mind before the first session.
Mentors:
This is not a class for beginners, but rather people who already have a working knowledge of how to build in Second Life and which to move to the next level. Participants should have a working knowledge of graphics software like Photoshop or Photoshop Elements, good basic Second Life building skills, and should have a project idea in mind before the first session.
Mentors:
Participants should have basic Second Life photography skills and should have a shooting plan in mind before the first session.
Mentors:
How does a teacher create an immersive environment while maintaining course objectives? How does one create a classroom that is not like the real life deal? This workshop will provide 20 educators with the opportunity to build immersive learning environments by working with Content Designer, Desideria Stockton, and Educational Builder/Scripter, Eloise Pasteur. This is a hands-on, week-long workshop and will allow participants to build content effectively, ethically, and immersively in Second Life.
Participants should have basic building and scripting skills and should have a lesson plan in mind before the first session.
Creating Pandorar's Box wiki http://nmcpandora.wikispaces.com/
Creating Pandora's Box Blog http://nmcpandora.blogspot.com/
The Learning Exposition sits at the center of the NMC Conference Center, and is intended to be the centerpiece of the island. This is the spot where receptions and other social events will be held, and attendees are encouraged to gather, browse the exhibits, and visit with the exhibitors. The Expo will be open the entire week of the Symposium.
Enjoy eight informative videos on how to make the most of your second life from the acclaimed series by Torley Linden.
Browse fourteen diverse exhibits on significant projects and locations in SL, work educators are doing there, and a variety of useful “Learning Snippets.”
For help during the Symposium:
The NMC wants to ensure you have a great experience at the Symposium on Creativity, and so has set up several avenues you can use if you find you need help. If you have any sort of a problem that affects getting ready for the symposium this week, or any part of your experience at the event, please contact the Symposium Help Desk at help@nmc.org (anytime) or 1-866-588-7680 (US business hours). Outside the US dial 512-445-4200 or Skype drljohnson.
When you arrive at the NMC Conference Center during the Symposium, our staff will, of course, always be on hand to assist you with any hurdles.
Here are our suggestions for helping you have the best experience possible during the Symposium.
Your Pipe to the Net. We strongly recommend that you are connect to the Internet by a wired connection -- wireless connections are notorious for poor performance (known in SL as lag); you may not be able to access audio and/or video on a wireless connection.
Get Your Headsets. During the symposium we will make use of the music channel for audio for the plenary sessions (the music channel requires speakers, but not a headset), but almost the other sessions plan make use of the new voice chat features. We strongly encourage you to include a headset/microphone with your computer set up, and to set your setting to "push to talk" so that your keyboard clicks and other background noises are not conveyed into the virtual setting.. Do not plan to use your computer or laptop's built-in microphone as it will cause unbearable feedback (bouncing echo) for your colleagues.The official symposium schedule is available by clicking the image above (in pdf format), and contains information on the symposium, times, presenters, and session information. See below for the "schedule at a glance.".
The program has been constructed to offer popular sessions at a variety of times, including times friendly to attendees in North America, Europe, Asia, and Australia. All dates and times are Second Life Time (Pacific time zone). For reference, we have prepared a chart for the major time zones we expect to be represented:
PLEASE NOTE: Sessions marked "Studio" or "Limited Seating" are planned for a small audience -- only those who preregistered may attend. All other sessions are open to all attendees.
All sessions are at the Muriel Cooper Coliseum unless otherwise noted
All sessions are at the Muriel Cooper Coliseum unless otherwise noted
SL Update Day
All sessions are at the Muriel Cooper Coliseum unless otherwise noted
All sessions are at the Muriel Cooper Coliseum unless otherwise noted
All sessions are at the Muriel Cooper Coliseum unless otherwise noted
Registration is now open and can be completed entirely online in just moments. The symposium schedule has been designed to offer sessions at a variety of times, including times friendly to North America, Europe, Asia, and Australia.
Note: All conference activities take place in Second Life and you will need a broadband internet connection and a relatively new computer to have an optimal experience (see system requirements). If you do not have a Second Life account, you should create one before the conference and spend some time in world (link coming soon for NMC's own account creation web site).
| Registration Category | Regular (ends August 5, 2007) |
Late (begins August 6, 2007) |
| NMC Member | $125 | $149 |
| Non-members | $149 | $195 |
| Student | $49 | $75 |
Note: The Call for Proposals closed on July 20, 2007.
Thanks for your interest and to all who submitted ideas for the symposium.
Proposals for Breakout Sessions for the Symposium on Creativity in Second Life, the first in a series of conferences and events exploring virtual worlds of all kinds, were solicited through Friday, July 20, 2007. The live online event will be held August 12-18, 2007, entirely in the virtual world of Second Life.
The symposium has been planned for a global audience, and as such, breakouts and other conference events are scheduled at a variety of times, including times friendly to North America, Europe, Asia, and Australia.
Proposals for breakout sessions were encouraged in any of the following areas, but this list is not exhaustive and selections were not limited to these categories:
Breakout Sessions will be 90 minutes long and are intended to make full use of the interactive features of Second Life. Hands-on activities and audience involvement are strongly encouraged.
Note: The Call for Proposals has closed as of July 20, 2007. We received many great submissions, as you can tell from the Preliminary Program.