Conference Tracks
This year, the program focused on four key tracks and are described below:
- Best Practices
- Digital Stories and New Approaches to Content
- Applications for Emerging Technologies
- Tools and Techniques
Best Practices
This track is an opportunity to highlight successful projects, practices, or responses to emerging challenges and issues. Topics may include, but are not limited to:
- Supporting the research mission
- Podcasting and use of audio
- Video production and delivery
- Educational gaming
- Examples of new scholarship
- Supporting and working with faculty or curatorial staff
- Addressing accessibility
- Evaluating the impact of technology on teaching and learning
- Integrating pedagogy and technology
- Live performances and Internet2
- Course management systems
Digital Stories and New Approaches to Content
This track will explore digital storytelling and encourages sessions that cover the art and mechanics of digital storytelling and provides a showcase for the ways in which digital storytelling is impacting teaching and learning. Topics may include, but are not limited to:
- Teaching with digital stories
- Community-based digital story projects
- Integration of digital storytelling into curriculum
- Collaborative storytelling projects
- Best practices for teaching story telling methods
- Approaches for teaching digital story production
- Hardware and software for digital story creation
- Web-based storytelling
Applications of Emerging Technologies
This track features sessions that explore the newest technoloigies applied to learning, communication, and creative expression, especially ones featured in the Horizon Report. Topics may include, but are not limited to:
- The potential of digital storytelling
- Educational applications for mobile devices
- New forms of scholarship and emerging forms of publication
- Web 2.0 applications
- Social networking and collaboration in higher education
- Strategies for incorporating user-generated content in institutional media and Web sites
- Context-aware environments and devices
- Immersive learning experiences and spaces
- New media applications for advancing global humanitarian efforts
- New media applications delivered over high performance networks
- Planning and delivery of new media applications for the health and life sciences
Tools and Techniques
This track focuses on how to best use the latest software and tools for teaching and learning, including sneak peeks at the newest tools, tips and tricks for using old favorites. Topics may include, but are not limited to:
- 3D and animation techniques
- New media tools and applications
- Video production and digital compositing
- Open Source projects (e.g. Almagest, Sakai, Steve, Connexions, Pachyderm)
- Web 2.0 applications
- Mobile delivery of educational content
- Demonstrations of new software from key NMC corporate partners
- New techniques involving established software
- 2D animation and motion graphics
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