Second Life Content

Below you will find a collection of content on the NMC web site related to the NMC Campus in Second Life project.

NMC Announces $100,000 in Virtual Learning Prizes

The New Media Consortium (NMC) announced today the call for proposals for the 2008-09 NMC Virtual Learning Prize, a $100,000 competitive program of awards intended to create a collection of innovative open-source learning experiences that make use of the unique attributes of a virtual learning environment. (See the press release.)

As many as 20 NMC Virtual Learning Prizes will be awarded in 2008. Each of the US$5,000 awards will provide a cash incentive paid to the awardee of $500 as well as $4,500 in expert development assistance from the NMC Virtual Worlds team to create the learning experience. The range of inworld services available to awardees to actualize the proposed ideas includes professional building, scripting, design, animation, avatar design, and/or related services.

NMC Virtual Learning Prize

The NMC Virtual Learning Prize is a $100,000 competitive program of awards intended to create a collection of innovative open-source learning experiences that make use of the unique attributes of a virtual learning environment. As many as 20 NMC Virtual Learning Prizes will be awarded in 2008. (See Press Release )

Each of the US$5,000 awards will provide a cash incentive paid to the awardee of $500 as well as $4,500 in expert development assistance from the NMC Virtual Worlds team to create the learning experience. The range of in-world services available to awardees to actualize the proposed ideas includes professional building, scripting, design, animation, avatar design, and/or related services.

Virtual Citations: Defining and Creating Ethical Content in Virtual Worlds

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Presentation from the 2007 NMC Symposium on Evolution of Communication

As the landscape of technology changes daily and new information is created, distributed, mashed up, and distributed again and again...the nature of how we communicate citations is becoming confused. While the Creative Commons license and the trend of public domain publishing exists, there are no intuitive ways to cite within virtual worlds, and governing bodies like the MLA and the APA have not provided directions to cite from virtual world documents (notecards, text chat, object text, and scripts). This lack of communication is frustrating to academics and students using virtual worlds for education and research.

View Quicktime: Virtual Citations

Bridging the Lifelong Learning Gap

Jason Mellen and Brian King, Symposium on Evolution of Communication

Presentation from the 2007 NMC Symposium on Evolution of Communication

Many older learners still struggle to transition from traditional learning contexts to online environments that are becoming increasing prevalent in lifelong learning. Using technology to enrich online communication, educators are now better equipped to facilitate learner success by providing means for dialog, praxis, and visualization of ideas. This discussion will explore how advances in communication and social networking help bring essential elements of shared learning into online environments.

Evolution | Revolution: Architectures for Participation

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Presentation from the 2007 NMC Symposium on Evolution of Communication

This session will consider notions of openness and closure in relation to institutional use of 3D MUVEs and web access more broadly. While the virtual world is embracing user created content and peer driven community, many institutional settings are debating issues of liability, control, resources, and access. Many sites that are used to scaffold awareness, support immersion and underpin successful use of 3D platforms are blocked or deemed a threat to organisational IP, web security and copyright.

View Quicktime: Evolution | Revolution

Critical Analysis of Literary Works Using Virtual Worlds

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Presentation from the 2007 NMC Symposium on Evolution of Communication

When reading literary texts, students must make interpretive choices that often affect their understanding of the material. Objects and symbols used by the author aid not only in reading comprehension by the formation of mental models, but also provide new and interesting entry points for collaborative interpretation. This session will focus on how virtual worlds can be used to redefine the analysis of the interpretation of text in ways not possible through discussion or print.

Virtual Spaces, Authentic Relationships: The Nature of Friendship Online

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Presentation from the 2007 NMC Symposium on Evolution of Communication

The American Heritage Dictionary lists one definition of the word, "friend," as, "A person whom one knows, likes, and trusts." This session explores the ways in which modern communication technologies enable people to come to know, like, and trust one another, independently of in-person interaction, and if such friendships are inherently different from friendships based on face-to-face contact.

Evolutionary Theory Applied to Communication Goals

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Presentation from the 2007 NMC Symposium on Evolution of Communication

Traditional approaches to rhetoric need to be updated to respond to the increasing number of communication tools and the increasing importance of effective communication in networked environments. The application of basic concepts from evolutionary biology has potential for helping people make more effective decisions about tools, environment, and delivery. Criteria for reproductive success such as longevity, fecundity, and fidelity can be used to analyze communication goals to promote the survival and dispersion of ideas.

SL Conversations: Recreating Romance In-World

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Presentation from the 2007 NMC Symposium on Evolution of Communication

In September 2007, a couple made headlines when they met online in a chat room; they had no idea that they were already married – to each other. This presentation will explore how Second Life has changed the way we interact, date, and romantically engage (or not) online in virtual settings, launching off media reports and “social” research. This presentation focuses on the virtual aspect of “communication” and veers away from much more adult considerations (wink).

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R U 1337? Exploring Changes in Internet and Virtual World Discourse

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Presentation from the 2007 NMC Symposium on Evolution of Communication

The 1337 are taking over the Internet! Or did they define it when we were not looking? Discover how this form of communication permeates today's web and Second Life cultures. This is an interactive session and includes a trivia game.

View Quicktime: R U 1337