New Media & Learning Initiative

How has the growth and acceptance of new media opened new opportunities for learning, scholarship, and creative expression?

At the core of this initiative is a focus on how communication, art, learning, and technology are converging. A major goal is to stimulate ideas about how to use emerging media forms more effectively. Activities have included an international summit of thought leaders in this arena, conferences on visual literacy and other topics related to new media and learning, alliances with groups like the Marcus Foundation and the MacArthur Foundation, and publications such as A Global Imperative.


  • Focus on: how learning, art, communication and technology are converging
  • Stimulate: ideas about how to use new media more effectively at the intersection of these areas

Catalyze
dialog and new ideas

Build Community
engage people

Contribute
produce things

 

The content below is related to this initiative and comes from various places across the NMC web site. Items are listed in reverse chronological order.

New Media & Learning Initiative

Howard Rheingold's Technosocial Koan

Howard Rheingold continues to explore new forms of media expression in his new Vlog site including this new video, Rheingoldian mashup: A Technosocial Koan, 1977-2008

Howard Rheingold vlog screenshot

An experiment: This brief video mashes up remarks I made in previous episodes to convey a meta-message: From The Martian Report (1977) to The WELL(1989) to TED (2005) to the New Media Consortium (2007) to Jim Lehrer’s 2008 Newshour documentary, By The People, to my recent remarks to the Korean people.

What Would Herman Melville Say to Soulja Boy?: Remix Culture and the New Media

Henry Jenkins, 2008 NMC Summer Conference
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Closing Keynote, 2008 NMC Summer Conference, Princeton University
Henry Jenkins, Massachusetts Institute of Technology

New media technologies make it easy for us to circulate, appropriate, transform, and recirculate media content on an unprecedented scale. It is part of the mythology of MIT that young people learn to become engineers by taking apart household gadgets and putting them back together again. Can we say the same thing about contemporary artists and humanists — that they learn by breaking down and remixing elements of their own culture? We falsify the creative process when we teach young people that great art comes from single and isolated intellects rather than emerging from the creative engagement with and appropriation from older cultural traditions.

Where Do We Go? - Lennon Bus Video

2008 NMC Summer Conference
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The John Lennon Bus was special feature at the 2008 NMC Summer Conference, where conference participants had opportunities to tour the bus and even get their own 15 minute session to record a sound loop. A special one day workship was made available for conference participants who signed up on our wiki; 7 participants were chosen to spend a full day experience where they recorded a song and created a video.

At the closing session, everyone at the conference got to see the video Where do We Go created by the group known as the "Digital Philosophers"

Get Flash to see this player.

The Digital Philosophers include:

View Quicktime: Where Do We Go?

Virtual Citations: Defining and Creating Ethical Content in Virtual Worlds

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Presentation from the 2007 NMC Symposium on Evolution of Communication

As the landscape of technology changes daily and new information is created, distributed, mashed up, and distributed again and again...the nature of how we communicate citations is becoming confused. While the Creative Commons license and the trend of public domain publishing exists, there are no intuitive ways to cite within virtual worlds, and governing bodies like the MLA and the APA have not provided directions to cite from virtual world documents (notecards, text chat, object text, and scripts). This lack of communication is frustrating to academics and students using virtual worlds for education and research.

View Quicktime: Virtual Citations

Why Creativity Matters

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Larry Johnson, CEO, The New Media Consortium
NMC Symposium on Creativity in Second Life

Why is the range and diversity of self-expression in spaces like Second Life so broad? What is it about these environments that are producing the phenomenal growth seen over the last few years? What is it that makes people willing, even eager, to spend hours online interacting in virtual space? A complete novice to massively multiplayer environments two years ago, today Larry heads up an effort by the New Media Consortium that is deeply engaged in exploring questions like these. His journey parallels and illuminates that of many others.

View Quicktime: Why Creativity Matters

New Media Means New Choices

Kristina Woolsey, 2007 NMC Summer Conference
Play Now

Closing keynote session at the 2007 NMC Summer Conference...

Kristina Woolsey photo Early activities in the exploration of new media opportunities involved the invention of new media modes, forms and genres. These have included wikis, blogs, videologs, text messaging, email, hypermedia, and more. These representations have taken advantage of media-rich elements, interconnectivity, and social participation. Given the establishment of these "new media" uses, the challenge has now become the development of an expressive constituency that is competent in these new media forms, and, more importantly, that is capable of choosing which of these is important for what context.

Motion Design and Process

Scott Pagano, 2007 NMC Summer Conference
Play Now

Scott Pagano photoThis special presentation at the 2007 NMC Summer Conference explored the work and process of motion designer Scott Pagano. From art historical influences to specific technical workflow scenarios, Pagano discussed a range of media-production focused issues through examples and breakdowns of his own commercial work and fine art.

About Scott Pagano

As filmmaker, motion designer, and spatial reconstructionist, Scott Pagano creates moving image content utilizing shards of architecture, disfunction, and futurism. With influences ranging from minimal painting to cinema, his work offers a re-envisioned perspective on the graphic stratas that saturate our visual perception.

Making Art in Second Life

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On May 10, 2007, we were fortunate to have Second Life artist Filthy Fluno (or in Real Life, Jeffrey Lipsky) visit NMC Campus, where he spoke to 20+ audience via live audio. The purpose of this event was to share the process by which he created a painting commissioned by NMC, called “Search For Excellence.”

What was special in this session was that Filthy played for the audience a video he shot which captured the development of this piece of art, and was the video played, he described the symbolism, techniques, and what he was thinking at different stages.

Filthy Fluno in Second Life

Map of Online Communities

Map of Online Communities

 

A great graphic representing a map of online communities- very useful discussion starter on new technologies from xkcd webncomics:

http://xkcd.com/c256.html

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